Then, responding to those who have said he’s “only doing this for the money", Szymanski tweeted: “Yes, no fucking shit. I make games for a living. If I didn’t want to earn money from them I wouldn’t charge money for them.”

The game follows the premise of being trapped in an underwater submarine out of necessity to capture deep pictures.

  • kryllic@programming.dev
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    6 months ago

    "I like the business model of ‘I want money so I make something that I think is worth money, and you pay me that money and you get the thing, and we’re all happy’,” Szymanski continued. “That’s it. There’s nothing complicated or hidden here.

    Lmao I love it, gonna get this game now

  • superfes@lemmy.world
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    6 months ago

    People will literally complain about everything, no sense in trying to appease everyone all the time.

  • CriticalMiss@lemmy.world
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    6 months ago

    Lmao…

    AAA dogshit shovelware game increases price from $60 to $70 and some people are unhappy.

    Small time indie dev bumps game price from $6 to $8 to keep up with inflation and people lose their shit to the point it goes on gaming msm

    No wonder we’re the most abused market.

  • adam_y@lemmy.world
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    6 months ago

    No mate, I’m doing you a favour playing your game. You should pay me. It would be great exposure. I’ve got literally some followers.

    And yeah, I’ll bang on about minimum wage being too low and I’ll post about AAA Devs ripping off their workers, but a lone developer asking $10 for something that probably took them months, too much. Too much.

    What a sell out.

    (/S just in case)