• 3 Posts
  • 739 Comments
Joined 3 years ago
cake
Cake day: July 4th, 2023

help-circle

  • Rise of the Ronin has really hooked me. I don’t know what it is about it or if it is just that I was craving some open world slop, but it’s hitting all the right spots in my brain currently. I think the Team Ninja special sauce in the combat helps keep me interested - there is quite a lot of depth and opportunity to optimise and style on your enemies and it also feels very rewarding doing so. Getting into a fast flow where you’re constantly swapping styles and weapons to use martial art techniques while weaving in parries gets really frenetic and fun.

    Overall for my tastes it feels like a better version of Ghost or Tsushima. Now don’t get me wrong: I’m not arguing objectivity here. Tsushima looks better, has better presentation and is way better optimised. I’m just having more fun with Ronin than I did with Ghost.

    It also helps to have some more charm and levity among the characters and writing instead of every single thing being delivered in a dour and serious monotone like in GoT.






  • Rise of the Ronin

    Open world slop brainrot hit me just right (been over a year since my last game in the genre) and I’ve been thoroughly absorbed. After some stressful months I guess I really needed the free dopamine of collecting cats and clearing out the map.

    That being said, the combat in this game is actually fantastic and just as good as people have been saying. I’m only at the very start of it and haven’t even begun to master the intricacies, but I love that there is a dojo you can train in and I will probably spend some time there practicing stance- and weapon switching. While the movelist seems restrictive at first, it expands quite significantly once you unlock the skills that let you seamlessly flow between stances and weapons and I need to sit down and memorize all the moves I actually have available in my loadout. Add to that stuff like jump-parrying to vault over the enemy, using the grappling rope or shurikens or the handgun…

    It’s only been a couple of fights so far where I managed to get into some kind of flow, but those felt absolutely phenomenal. Great, satisfying parry in this game, too.








  • It’s available, but I don’t know about ready. You can register freely, you can download a phone app (through apk) and you can scroll. When I tried it the other week it still failed to deliver any worthwhile content in a quick enough time. I don’t think the recommendation algorithm is good enough (although there also just isn’t a ton of stuff on there in general).

    It does also lack a lot of features, I think the biggest one is a built-in editor. Right now every video must be single take and that’s going to be in the way of mass adoption.





  • This is longer than he’s ever been MIA for before, this time I think it’s about 2 years since the last update, and there are several literally critical bugs. But this is the downside with absentee developers like that, you never know for sure whether it’s abandonware or not. But he seems to be actively working on other stuff still so I just don’t think Lemmy took off enough in popularity for him to feel like it’s worth his time monetarily. Makes sense if this was always more of a business than a passion project, which is the way it appears to be to me.