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Cake day: January 30th, 2025

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  • I just gave you the answer.

    The first house is designed by someone who knows the game well and is cutting out annoyances purely for QOL purposes. Ovens burn down the house and kill Sims, Sims drown in swimming pools, Sims wash dishes in bathroom sinks, and Sims wander off through any open door when you want them to stay put.

    The second house is designed by someone who knows the game well and is playing it because they like torturing and killing their Sims. The entire floor plan is designed to kill, maim, and otherwise torment any cluster of variables unlucky enough to be trapped there.

    Obviously, both players are making these decisions purely for their own enjoyment or comfort and the immersion of the game is inconsequential. No real people are hurt. However, the first player is making practical choices that make the game more functional. The second player is probably naming Sims after people who annoy them in real life and sticking them in the murder house.

    Social behaviors are rehearsed in play. That’s Psych101. So, your turn. Would you say that the person who set up this experiment with these LLMs is capable of normal human empathy? Yes or no?




  • The people committing atrocities against hypothetical, imaginary people would do it to real, actual people for the exact same reasons if they had the same ability and impunity.

    It’s the same broken empathy response, and it is still disturbing. One is orders of magnitude more significant, for obvious reasons. But I don’t like people who torture computers either.

    Edit: If you think that I think you’re a bad person because you play Doom sometimes, or deleted the ladder on the swimming pool in Sims 4, relax. You’re not who I’m talking about.

    I’m talking about sadists. Anyone who would take the time to design and build an experiment like this would probably do the same to mice, or monkeys, or even people. Sadists get their jollies off on the idea of inflicting pain, it’s why they enjoy games that let them make cruel decisions. Not everyone who plays violent video games is a sadist. Assuming that is ridiculous. But every sadist I’ve ever met has had at least one game where their save file could be used as evidence for mens rea in a domestic abuse trial.






  • Consider, an abuser will use any means or method within their power to inflict fear on their victims. It’s one of two languages they tend to speak; Intimidation or Flattery.

    This woman was refusing to play his game, so he used the most effective means within his ability to hurt her; hacking her car. The obvious solution is to not associate with abusive people, but in the event that it’s already happened or otherwise unavoidable, the second solution is to remove their tools and create distance.

    This represents an abuser being given tools to harass or even try to kill a victim by a company that prioritizes marketability and convenience over safety. If Tesla had been more thorough, this man wouldn’t have total control over this woman’s car.