To prove you are human, a turtle is upside down, or whatever the blade runner test thing was.
Professional developer and amateur gardener located near Atlanta, GA in the USA.
To prove you are human, a turtle is upside down, or whatever the blade runner test thing was.
There might be, the Lemmy REST API is not super well documented.
It’s possible it’s non standard, I believe it is a Play Store policy to be able to report all forms of user generated content.
Dikestra
I see an option to report a user via their profile page in Jerboa.
I think I beat all of the non optional content in Celeste in non-assisit mode, but a lot of the difficult optional content becomes much more tolerable with assist mode. Even just setting it to 90% speed is amazing. My reflexes aren’t great, and more importantly I don’t have as much time as I used to. I don’t want to spend hours trying to beat an optional challenge. They’re still challenging at 90% speed in assist mode, but they don’t take me hours to do.
Dungeon of the Endless you should try Easy mode because it’s actually the normal mode lol. The easy mode is called Too Easy. Those are the only two difficulties (apart from a different world gen setting thingy).
I think people get too caught up on what difficulty you should play. If you get frustrated, turn the difficulty down. Then, if you get bored, turn it back up.
A game that gets a huge thumbs down from me is Resident Evil Village. I died a lot early on because I didn’t understand the game and hadn’t played a console fps in forever (and there was a graphical glitch making everything grayscale). The game asked me if I wanted to go to easy mode. I finally did. Once I got the hang of it I was ready to increase it back. NOPE! You can only go down to easy mode and then never change it ever. The reason this pisses me off is because are we so concerned with bragging about accomplishments in single player games that we remove useful features? Why? Who cares! I get the same anger towards and rogue like game that doesn’t have a save and quit feature because they’re worried about people save scumming. Oh boo hoo, maybe someone save scummed to beat the games, who cares? Sometimes shit comes up and I need to stop playing. I’d rather not have to throw away a whole run than worry about people saying they beat the game but save scummed their way to it.
BG3 had too much truly random BS I couldn’t account for to justify anything other than easy or normal. Stuff like companions switching to real time from turn based and walking into fights from a stealthy position or not avoiding traps that have been spotted. It’s a fun game but it’s seriously to janky for me to avoid on difficult challenges. If I fuck up, that’s on me, but when my planning is right and the game fucks me over by randomly making a companion walk towards me and lose stealth then why would I want to try to experience a good challenge? It’s just not worth it.
women are better at discriminating between colors.
Misread this as saying women are better at racism lol.
*untars*
I always thought it was that everything was a file but that everything could be interacted with as if it was a file.
Non gaming software jobs. The only positive experiences I’ve ever heard about people having in the game industry is from indie developers and I don’t believe that’s a good path to pursue unless you already have some cash in the bank.
Video games industry is garbage.
Idiot! Just don’t invite them in.
I love love love that Fossil is a single executable.
All in all, the version control wars have ended and git has won. Mercurial is another one I sort of wanna try just to see what it’s like.
Re: rebasing, I think squashing / rebasing (in place of merging) is bad but I am also one of the few people I know who tries to make a good history with good commit messages prior to opening a pull request by using interactive rebasing. (This topic is confusing to talk about because I have to say “I don’t rebase, instead o rebase” which can be confusing.)
I think I looked into this before and it lacked a feature, but I don’t remember what it was. I might be getting it mixed up with another tool. There were a lot of tools that almost worked but were focused on making books with ordered pages rather than a tree. I think gitbook was one.
For folks interested in following in my footsteps, eleventy didn’t fit because it couldn’t convert relative links to markdown files to relative HTML links to the HTML files (out of the box, probably possible with plugins).
This just feels like such an obvious thing there would be a tool for but I can’t find one. Even most editors that render Markdown as a preview can do this out of the box.
My dream is something that can take a stack of markdown files with relative links and generate a static site from them. This is embarrassingly difficult. Right now I think that the GitHub Pages Ruby Gem is the best way but it has too many assumptions about being in a GitHub repository to work. Vanilla Jekyll is nice but I don’t want to deal with a bunch of configs to get the experience I want.
I have my workspace in Google drive synced folder and it’s worked fine.
Ew. They don’t even try to load lol.
It’s capitalized so they may have defined it elsewhere.
Please show some empathy for those who are not as tech literate as you are. Elitism doesn’t look good on you, friend.