PatheticGroundThing@beehaw.orgtoGaming@beehaw.org•Eurogamer: It's been 12 months since Microsoft purchased Activision Blizzard, so what's changed?
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3 months agoIs one year really that long considering the dev cycles of big video games?
Is one year really that long considering the dev cycles of big video games?
I don’t really think it’s a problem at all. It’s on the level of game mechanics being taken too seriously like “why does a sword in my backpack weigh enough to slow me down but not a sword in my belt?” or “how come these vegetable merchants are willing to buy random crap I found in a cave?”
Fallout 1 has a hard timer you have to obey before it is too late to do your main objective and you lose the game. That shit stressed me out so much I just didn’t continue playing.