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Joined 5 months ago
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Cake day: June 4th, 2024

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  • Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.



  • Cult of the Lamb - Got this for my birthday from my buddy and it’s been very solid. I see why the reviews hype this game up; it’s a weird rpg with base building elements and that’s right up my alley. I’ve been playing it on the steam deck with a conservative power profile and it’s been a lot of fun.

    Tactics Ogre Reborn - I’m a FF Tactics fan and I was told this game would scratch the itch. So far I can say it’s at got a captivating story. It’s great that my choices matter in this game and that character development is based on those choices. The gameplay is familiar and fluid. The AI also seems to scale well with the difficulty setting. I’d say fans of FF Tactics should definitely pick this up.




  • Sort of surprised Elite Dangerous never made your list. It seems like it would be right up your alley! I’ve invested thousands of hours in Elite Dangerous and several thousands hours across the entire Elite franchise.

    I’ve had lots of fun with more recent space games, but to this day Star Citizen’s Squadron 42 is the closest I’ve seen any game come to Elite’s level of flight control and maneuvering. I would say it’s currently held down by how they try to manage additional content and flushing out existing content. Endgame content isn’t as exhilarating as I’d hoped, but there’s still plenty to do in the game to keep you busy for hundreds if not thousands of hours.

    Elite certainly isn’t without it’s faults and I’d be pleased to see more contenders in this space (ha!), but I also recognize that space sandbox games are very difficult to get right.