Should have used Vim instead, that’s a real text editor. No-one who starts using it ever moves on to something else.
Should have used Vim instead, that’s a real text editor. No-one who starts using it ever moves on to something else.
Obligatory www.web3isgoinggreat.com - catalogues all of the grifts, hacks and thefts, with a running $$$ total.
Cheaper for now, since venture capitalist cash is paying to keep those extremely expensive servers running. The AI experiments at my work (automatically generating documentation) have got about an 80% reject rate - sometimes they’re not right, sometimes they’re not even wrong - and it’s not really an improvement on time having to review it all versus just doing the work.
No doubt there are places where AI makes sense; a lot of those places seem to be in enhancing the output of someone who is already very skilled. So let’s see how “cheaper” works out.
I think when Disney demands an internally-hosted version of your product, then the sales team tells engineering that they’ll provide one, and mark the price up accordingly. That kind of thing doesn’t appear on the external listing for everyone else.
The kernel option is mitigations=off
, if you want to try adding it to your Grub command line? From the testing I’ve done, provides no benefits whatsoever - no more frames in games, compilation runs no quicker, battery life on a laptop is no better.
https://wiki.archlinux.org/title/Improving_performance#Turn_off_CPU_exploit_mitigations
If you made memory access lines twice as wide, they’d take up more space. More space means (a) chips run slower, because it takes time for the electricity to get there (b) they’d be bigger and more expensive.
The main problem with 32-bit, as others have noticed, is that that’s not really so much RAM. CPUs do addition and subtraction the way we were taught at school - ‘carry the one’, they’ve an overflow bit that’s set when your sum doesn’t fit in the columns. On 8-bit CPUs, we were always checking back when adding up large numbers. On 64-bit CPUs, we can deal with truly massive numbers anyway, it’s not such a hassle. And they’re so fast at doing sums anyway and usually waiting for memory, it’s barely a hassle.
Moving to 128-bit would give us a truly minuscule, probably unmeasurable, benefit in exchange for significant downsides. We could make them, but it would be pointless.
We’ve found it to be the “least bad option” for DnD. Have a Discord window open for everyone to video chat in, have a browser window open with Owlbear Rodeo or Foundry / Forge for your tokens and character sheets, all works smoothly enough. The text chat is sufficient for sending the DM a private message; for group chat to share art of the things you’ve just run into or organise the next session.
Completely agree that for anything “less transient”, then the UX is beyond awful and trying to find anything historical is a massive PITA.