I think their question is, what do you mean by “secure”? Because as the saying goes for internet services: usually, if you’re not paying, you’re not the customer, you’re the product.
I think their question is, what do you mean by “secure”? Because as the saying goes for internet services: usually, if you’re not paying, you’re not the customer, you’re the product.
The way I see it, if it’s a rule of film to “show, don’t tell”, then it should be a rule of games to “engage, don’t show and tell”.
People don’t argue as hard if you convince them not to take you seriously.
As someone still playing through vanilla Elden Ring, none of that means anything to me. And if my first 80h are any indication, I’ll finish the game and still have no idea.
You’re thinking of “redundant”.
“Essential lore” is an oxymoron in these games
Agreed. As I understand it, $50k-$100k is on the high end for a TV show to use a clip from a very well known song in an episode. Some band I’ve never heard of being paid $22k for their song to be played in the background of a game might be a little on the low end, so it’s totally reasonable for the band to counter, but it’s also totally reasonable for Rockstar to turn down a 10x counter. Publicly crying about it seems childish. The game is gonna happen with or without your song.
Agreed. Anyone who thinks it’s ok to just expose ssh on 22 to the internet has never looked at their logs. The port will be found in minutes, and be hammered by thousands of login attempts by multiple bots 24/7. Sure you can block repeat failed logins, but that list will just always be growing.
Normal for who? I wouldn’t expose SSH on 22 to the internet unless you have someone whose full time job is monitoring it for security and keeping it up to date. There are a whole lotta downsides and virtually no upsides given that more secure alternatives have almost zero overhead.
the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism
I think technically Frostpunk is this, but it’s probably not what you mean.
Not quite the same, but in WoW, you couldn’t talk to the opposing faction. So sometimes people would make characters like this just to hang out in the other faction’s zones and communicate using only emotes. Good times…
As someone who majored in CS and is now in a software engineering position, the people in tech who come from a completely different field are always my favorite. On top of just proving people wrong about the “right” way to get into the field, they’ve been around, they know how to think about problems from other perspectives, and they’re usually better at working with other people.
Honestly, I think more people should minor in CS, or if they did their undergrad in CS, they should have to do their grad work in something else. The ability to compute things is only useful if you’re well versed in a problem worth computing an answer to, most of which lie outside of CS.
Totally agree that the first one’s gameplay doesn’t hold up. The second is a HUGE step up. Night and day difference.
I see several Amcrest options that look like they have integrated AI object detection. Frigate on the other hand says you should get a “Google Coral Accelerator”. Do you know if Frigate (or RTSP, I guess) has a way to leverage the built in detection capabilities of a camera (assuming they are built in, and not being offloaded to the cloud)? Or am I better of looking at the “dumb” Amcrest cameras, and just assuming all processing for all cameras will happen on my Frigate hardware?
Hah I had the same thought. Trillian, though. Named after the character from HHGttG.
I mean, apparently not. They could have had even more sales once the mod released, but I guess they don’t like money.
I feel like this is the perfect place for Right to Repair legislation: the product is broken? And it’s outside your support window? Then give customers what they need to make the fix themselves. It’s not good enough to say “meh, guess you gotta buy one of our newer chips then 🤷”
I forget the order 5 times in the middle of crimping each side, so you’re doing better than me.
Sounds like NakeyJakey’s take from 5y ago. Hoping they take some lessons for GTA6.
To be fair, it’s not easy to make a big open world that feels immersive and competes with linear games in terms of fidelity (art, rendering, sound, music, etc), even if you know exactly where the player will go and what they’ll do. Trying to then account for every possible permutation of game state and player action is an exponential explosion of work. Without some kind of AI figuring out a believable way for the game to respond in any given situation, your only practical option is to make some assumptions, pick a small set of “golden paths” and polish those.
R* devs work their asses off to an ethically questionable degree as it is, I don’t think it’s fair to imply they’re not making the best possible experience at that scale with the technology available.
Thanks, good to know!